Deck-Game - DEMO
Deck-Game is a hybrid Deck-Building Tower Defense game where you have three main resources; Bricks, Armaments and Mana.
Your objective is to destroy the enemy's castle, using Unit Cards, Production Cards, Structure Cards, Spell Cards, and Trap Cards.
Unit Cards:
- These are the typical monsters of every game. Their primary objective is to get to the enemy castle. If the Great Wall is alive, they will target it instead. Each monster has an agrro radius, if an entity enters the aggro radius, the monster will have a scored-based system to decide the best target. Most of the time, monsters will attack their available enemies, only targeting the Castle / Great Wall if they don't have a valid target.
- Each Monster has its health, monster damage, structure damage, speed attack, and movement speed, as well as its own set of rules to score the its best target.
Production Cards:
- These cards are essential to the flow of the game. When played, the card will modify your resources. Either you instantly gain a set amount, or your growth per second increases.
- You are guaranted to draw a Production card every 5 cards, avoiding getting stuck with low resources.
Structure Cards:
- Structures can be placed on your side of the field. They are especially useful to build defenses, provoke enemies, and making their way to your Castle more difficult.
- Each Structure has its health, and can have capacities like attacking, giving effects, or increasing your resources growth.
Spell Cards:
- Spells can be placed anywhere on the map. Their effects will usually affect entities from both teams, so you have to be careful.
Trap Cards:
- Traps can only be placed on your side of the field. The difference between Spells and Traps is that Traps either give a negative effect to the enemy, or it gives you a possitive effect.
Deck Game offers a Multiplayer experience, and a completely open deck builder, where you can make the deck you want.
There are three phases; Alpha, Sigma, and Omega. Each Phase makes the game more rapid and intense.
Alpha Stage:
- You draw a card every 5 seconds.
- You can toss a card every 10 seconds, reducing the draw timer by a second.
- You have a limit of 150 for each resource.
Sigma Stage:
- You draw a card every 4 seconds.
- You can toss a card every 8 seconds, reducing the draw timer by 2 seconds.
- You have a limit of 250 for each resource.
- A maximum of 5 cards are added to the deck, previously selected on the deck builder.
Omega Stage:
- You draw a card every 3 seconds.
- You can toss a card every 6 seconds, reducing the draw timer by 3 seconds.
- You have a limit of 350 for each resource.
- A maximum of 5 cards are added to the deck, previously selected on the deck builder.
You can have a maximum of 8 cards in your hand. If the draw timer reaches zero and your hand is full, nothing happens, restarting the timer.
Cards, and entities (Structures, monsters, traps, spells) can have upgrades in each phase. Making them stronger, more expensive, or change how they work.
Keyboard Shortcuts:
- Ctrl + Left Click on a hovered card will discard the card automatically.
- Alt will show each entities health bar.
- You can move around the camera with W A S D, the middle button of your mouse and moving to the extremes with your cursor.
- You can zoom in and zoom out with your mouse's wheel, as well as using the SPACEBAR.
Credits:
| Updated | 3 days ago |
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Vaztha |
| Genre | Card Game |
| Made with | Godot |
| Tags | 2D, competitive, Deck Building, Godot, Indie, Multiplayer, Real time strategy, Singleplayer, Top-Down, Versus |
| Average session | About a half-hour |
| Languages | German, English, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer, Server-based networked multiplayer |
| Player count | 1 - 2 |
| Content | No generative AI was used |
Development log
- The Demo Is Here!3 days ago
- The Iron Sovereign6 days ago
- The Puppeteer6 days ago



